Vampuel (Half-Vampire – “Daywalkers”)

Hit Die: d6
Classes: Bard, Barbarian, Ranger, Fighter, Rogue, Sorcerer, Wizard
Prestige classes: Arcane Trickster, Assassin, Duelist, Shadowdancer

  • Str +2, Dex +2, Cha +2
  • Languages (freebie – unless otherwise): Common, Infernal, Abyssal
  • Favored weapon (proficient w/ weapon no matter what class unless stated otherwise): Katana (1d6, 20-17/x2)
  • Timeless Body. Aging stops at 25.
  • Lifespan:
    • 0 – 40 Young
    • 40 – 800 Adult
    • 800 – 1000+ Elder
  • Hematophagy

  • 1/month, must draw blood or else lose immunity to sunlight & suffer temporary Str -1, Dex -1, & Con -1 / hour
    • If Con reaches 0 even if temporary, is death and must be resurrected.
    • Victim suffers temporary Str-2 & Con-2 drain & lose consciousness for 1d4/minutes.
  • Stake through the heart = Instant death. If someone removes the stake within 1d4 rounds, you may can come back to life at 0 HP, perform 1 partial action and conscious.
  • Decapitation is also considered Instant death and must be revive by resurrection spells.

Supernatural Abilities:

  • Spider Climb: @ lvl 1.
  • Jump: @ lvl 1: +5, @ lvl 8th: +10, @ lvl 16th: +15
  • Damage Reduction: @ lvl 1: 5/silver, @ lvl 12: 10/silver
    • Take 2x damage from silver.
  • Regenerate: 5
    • If Vampuel drops below 0 and on the next turn is still in the negatives, the regenerate DOES NOT stabilize the Vampuel and still have to roll the stabilization check.
    • If the damage exceeds the Vampuel’s equal or more than the negative HP equivalent and that the next turn the regenerate DOES NOT is less than the negative HP equivalent than the Vampuel is considered dead and must be resurrected with a resurrect spell.
  • Flip a coin on weather you can be either be healed by a Cure/Inflection spell.
  • Immune to light spells & effects unless it’s divine.
  • +4 resistance to turning/rebuke undead
  • Heal 2x faster than a human when resting.
  • You have a reflection & can cross running water.
  • Strong presence of a holy symbol/aura will drain/lose your supernatural abilities (Str, Dex, Jump, Spider Climb, Regenerate, Damage Reduction, etc. What stats are affected will be the DMs discretion.)
  • Darkvision 25ft


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