Infernos

Half-Dragons (“Infernos”)

Hit Die: d10
Classes: Barbarian, Cleric, Ranger, Paladin, Rogue, Sorcerer, Wizard
Prestige Classes: Arcane Archer, Blackguard, Duelist, Eldritch Knight, Hierophant, Horizon Walker, Loremaster

  • Natural Armor Bonus: +3.
  • Dark Vision: 40ft.
  • Languages (freebies unless otherwise): Common, Draconic
  • Subtype weakness: Brass(2x cold damage), Gold (2x cold damage)
  • Lifespan:
    - 0 – 40 Young
    - 40 – 500 Adult
    - 500 – 750+ Elder
  • Favored weapon (proficient w/ weapon no matter what class unless stated otherwise): Urgosh (d8/d6, x3)
  • Religion: They worship their Dragon god, Hellkite (Chaos, Strength, War, Trickery)
  • Jewel/Gem embedded on the forehead. Half-Dragons are born with this jewel and it also tell what type color/metallic dragon they are.
    ◦ 1/day, Detect Dragons/Infernos within a 1 mile radius @ lvl 1
    ◦ 1/day, telepathically communicate w/ Dragon/Inferno within the same plane @ lvl 12.
    ◦ If jewel is removed, they lose all Inferno powers/abilities and can’t transform (you become “mortal”). May have 1 day to recover your gem and either surgically or healing spell(s) to put it back and retain your powers.
    ▪ If its beyond a day to recover and put back your gem, a Wish or Miracle spell is the only way to put it back and regain your powers.
    ▪ You may NOT use another Inferno’s gem even if its the same color. Each gem is unique.
    ▪ It is highly sought out in the black market. It is said one’s worth can set one for life because each gem is unique.
     Breath Weapon (standard action): Reflex DC 10 + character level.
    ◦ Brass: Line of Fire
    ▪ @1st lvl: d6, 20ft, 1/day
    ▪ @8th lvl: 3d6, 35ft, 2/day
    ▪ @12th lvl: 6d6, 70ft, 5/day
    ◦ Bronze: Line of Lightning
    ▪ @1st lvl: d6, 20ft, 1/day
    ▪ @8th lvl: 3d6, 35ft, 2/day
    ▪ @12th lvl: 6d6, 70ft, 5/day
    ◦ Copper: Line of Acid
    ▪ @1st lvl: 2d4, 20ft, 1/day
    ▪ @8th lvl: 5d4, 35ft, 2/day
    ▪ @12th lvl: 10d4, 70ft, 5/day
    ◦ Silver: Cone of Cold
    ▪ @1st lvl: d8, 10ft, 1/day
    ▪ @8th lvl: 3d8, 20ft, 2/day
    ▪ @12th lvl: 5d8, 35ft, 5/day
    ◦ Gold: Cone of Fire
    ▪ @1st lvl: d10, 10ft, 1/day
    ▪ @8th lvl: 2d10, 20ft, 2/day
    ▪ @12th lvl: 4d10, 35ft, 5/day
     When transformed:
    ◦ Flying – Average maneuverability (60ft)
    ▪ Duration: 1 hour/level + additional after the hr/level, 5 minutes/Con modifier
    ▪ If Half-Dragon is still in the air when duration ends, it goes into free fall and takes fall damage.
    ▪ If Half-Dragon goes beyond hour/level and is on the 5 minute/Con modifier, he/she is a little fatigue, suffers Str -2, Con-4, Dex -2. Needs at least 1 minute of rest to recover.
    ◦ Unarmed attack:
    ▪ 2 claws (d6+Str), tail (d4+Str, also could Trip enemy)
    ◦ Immunity to paralysis & sleep effects
    ◦ Str +2, Con +2

    Casting these spells duration/effects will be based on your character level. Treat the DC as normally of your class level. If you’re a fighter, base it off a Wizard DC using your Intelligence Modifier.

• Brass
◦ At Will:
▪ Speak w/ Animals
◦ Endure Elements 3/day @ 1st level
◦ Flaming Sphere 2/day @ 4th level
◦ Flame Blade 3/day @ 4th level
◦ Fireball 1/day @ 6th level
◦ Flame Arrow 2/day @ 6th level
◦ Fire Shield 2/day @ 8th level
◦ Fire Trap 3/day @ 8th level
◦ Wall of Fire 1/day @ 8th level
◦ Flame Strike 1/day @ 10th level
◦ Fire Seeds 2/day @ 12th level
◦ Fire Storm 1/day @ 16th level

• Copper
◦ At will
▪ Spider Climb
◦ Acid Splash 3/day @ 1st level
◦ Melf’s Acid Arrow 3/day @ 4th level
◦ Stone Shape 3/day @ 6th level
◦ Transmute Rock to Mud @ 10th level
◦ Transmute Mud to Rock @ 10th level
◦ Acid Fog 1/day @ 12th level
◦ Prismatic Spray 1/day 14th level
◦ Prismatic Wall 2/day @16th level

• Bronze
◦ At Will
▪ Speak w/ animals
▪ Waterbreathing
◦ Call Lightning 1/day @ 6th level
◦ Create Food & Water 2/day @ 6th level
◦ Lightning Bolt 3/day @ 6h level
◦ Wind Wall 2/day @ 6th level
◦ Call Lightning Storm 1/day @ 10th level
◦ Chain Lightning 2/day @ 12th level
◦ Control Water 1/day @ 12th level
◦ Control Weather 1/day @ 14th level

• Silver
◦ At will
▪ Cloudwalking
◦ Chill Touch 3/day @ 1st level
◦ Ray of Frost 3/day @ 1st level
◦ Chill Metal 3/day @ 4th level
◦ Ice Storm 3/day @ 8th level
◦ Wall of Ice 1/day @ 8th level
◦ Reverse Gravity 1/day @ 16th level
◦ Storm of Vengeance 1/day @ 18th level

• Gold
◦ At will
▪ Waterbreathing
◦ Bless 3/day @ 1st level
◦ Flaming Sphere 3/day @ 4th level
◦ Flame Blade 1/day @ 4th level
◦ Flame Arrow 1/day @ 6th level
◦ Fireball 3/day @ 6th level
◦ Fire Shield 1/day @ 8th level
◦ Fire Trap 1/day 8th level
◦ Wall of Fire 2/day @ 8th level
◦ Flame Strike 3/day @ 10th level
◦ Fire Seeds 1/day @ 12th level
◦ Fire Storm 2/day @ 16th level
◦ Foresight 1/day @ 18th level

Infernos

JJ's Bazaar Adventure Kamunari