JJ's Bazaar Adventure

Save the children

Party members this adventure(Human side):
Link
Dunn
Maka
Cee

After arriving at Rashidian Port the party got there bearings. learning that they had arrived on the continent of Titania and of the nearby town of An Havva the adventurers prepared then selves for the journey ahead. JoCee and Linken begin things in the spirit of entrepreneurship by buying some Fish jerky, with the intent to sell. Having bought 10 pounds for a gold piece (5 cp per 8oz unit) the party headed to An Havva.

At An Havva while Cee and Link went to sell their goods, Dunn and Maka accepted a job to find some missing children. After finding the two male children, the party learned that the young female was taken by strange men. The party chased down the slavers wagon and after a brief scuffle all but one was dispatched. The party was able to free the prisoners and rescue the young Myner girl.

Maka while attempting to hunt down the fleeing slaver discovered strange activities occurring in the small wooded area near the town. Unknown people stalking the woods attacking travelers or anyone in the area. Fearing for his life Maka gave up the hunt and returned to his companions with word of his ominous discovery.

Learning one of the slaves was am orphan, Link took it upon himself to care for her. Mia will travel with the party until Link finds a suitable home for her.

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Awakening

(Monster side)
Nix
Po
Scope
Kealub?

Four strange adventures awaken in a strange room full of bones. After deciding to form a momentary alliance for the hope of gaining an escape the street smart Kealub discovers a magical portal to their escape. Through the portal they could see their gear and 2 unexpected goblins. With a surprise attack the group took care of the goblins and grabbed their gear. As they search the room, they realize they are in a dungeon. Casually as if talking about his hair color Po revealed that he was a Lycan and the party took the news in stride. Reactions were mixed but the news was very unsettling.

They cautiously explored the dungeon and discovered more goblins and a bugbear scavenging the dungeon. The group attempted to surprise this group as well but had the tables turned on them when a squeaky door revealed Kealub. The two goblins charged in only to slip on Nix’s grease spell. The Bugbear however used his allies to get close. The sound of fighting summoned two more goblins from a nearby room. The group took care of the goblins with teamwork unusual for such a hodge podge group and continued to explore the dungeon. They find an ancient War room dating back a hundred years ago to the great war. Unseen by all but Kealub, Po slips a book into his robes as Nix excitedly explores the historical documents. Finding a near empty treasure room the group raid its meager hoard and continued on.

As they were almost exiting the dungeon, they ran into the group of hobgoblins and a bugbear. It was a hard fought battle, Nix was almost completely useless while Scope did his best to keep everyone alive in the midst of battle, Po changed to his alternate form and stood center of the battle while Kealub was dancing about the battlefield gaining advantage striking at the weaknesses of the enemy. It was tough fight with Po only able to fight off the Hobgoblins with his monstrous form, but through it all the group managed to pull out victory.

They made their way toward the exit only to find themselves caught in a blizzard. They went back into the room and decided to stay and rest until the storm died down. Just where are they and who put them there?

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The sacking of An Havva

Party members this adventure (Human side):

Maka
Link
Cee
Dunn

The next day the Dunn accepts a job to investigate and possibly stop the occurrences of the people being attacked in the small woods near town. Cee accepted a mission to locate and deliver herbs to the nearby outpost.

After leaving Mia in the care of the Myners, Dunn, Link and Maka leave town to enter the woods. After a mostly successful approach strategy the adventurers spot and put down a scout element consisting of two goblins. Maka using his woodsman (elf) training sneaks up on the encapment of a large force consisting of Orcs, Goblins,and Bugbears estimated total in the hundreds. Returning to the group the party decides to take the unconscious surviving goblin to town.

After an uneventful quest to gather herbs Cee makes his way to the outpost only to discover that the outpost has been sacked. After searching the area Cee finds the Masterwork sword of the outpost captain. A messenger arrives from An Havva mortified to find that the outpost and all its defender have been wiped out. Taking Cee back to town with the grim news.

After interrogating the goblin and learning that the force is about two hundred strong the party attempts to rally the towns meager defenses, after learning of the sacking of the outpost the towns moral is low. Standing bravely the group is ready to battle. But as the forces of the enemy gather, it is clear that the adventurers and the townsfolk are out matched and out gunned. Nearly seven hundred head ready to fight. The last of the towns defenses flee to the neighboring cities and towns.

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The climb

Characters this session (Monster side):

Gwar
Scope
Kealub
Po
Nix

As the makeshift group slumbers, another awakens in the bone room. The Blacksmith Gwar makes his way through the now cleared dungeon. The group meet the lost traveler and cautiously welcome him. The new day brings options and the group decided to travel down the dangerous cliffs to escape the mountain. Through grit and spell the shaky alliance makes their way down forming bonds and learning one another’s abilities. Kealub’s skill at climbing appears to be nearly super human.

Passing an ice dragons roost, the group hastily make further progress when the mother dragon returns. Nix uses a magical ability to save Po when it appears that Po wont make his climb down in time. Nix blows it off as a powerful spell.

Arriving at the foot of the mountain the group discovers a small town that appears abandoned. The group soon learns that all the people are frozen as if one large effect suddenly frove the whole town. Taking shelter in the ruins of the tavern the group all share a vision almost like a visual memory of a time no one remembers. Each member of the party was there and it seems as though they were in this town before. The next day the group finds the town has been looted and Kealub and Gwar explore the countryside for clues to their current location.

Nix only finds the source point of the effect but no clues other than the towns folk are dead. Gwar and Kealub find a signpost that gives a landmark for our map. The duo send Nix’s familiar back to call Nix and Po. Upon meeting the group realizes that they will need water and decide to head back to the frozen town.

Scope awakens to find the desolate town and his group gone. He does not have time to reflect on this due to the fact that he is being hunted by a pack of winter wolves. After taking shelter in the tavern the group arrives to fight. After a long hard fought battle where Nix used his spell effect wings that Kealub noticed was somewhat Angelic, and Kealub’s unnatural healing was noticed by Nix the party took shelter on the roof of the tavern just in case.

Making a plan the group gets a barrel and a wagon and fix them up, with Gwar skill and fortune was able to piece together a fine wagon from Nix’s technical knowledge.

Using a pull, walk, rest strategy the group make it to the nearby city in time to see a large army of goblins and orcs massed outside the city. Then a portal is opened and the army moves through. The portal then vanishes as the mages closed the portal and head back into the city.

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Aftermath: Army of two

Characters this session (Human side):
Cee (had to leave early)
Link
Dunn

Arriving in the town of Sorin the group settles in with the rest of the refugees from An Havva. Link reconnects with the Mynors and Mia while Dunn sells the groups services to the town’s Militia. Cee also looking for work discovered rumors of disturbances at the local crypt. Dunn and Link having had prior Military experience lead a small group of hired mercenaries on a reconnaissance mission to find out the fate of An Havva…

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Clash at the Pass

Human side
Duncan “Dunn” McClain
Dravin MakaFlo
Jhocee
Linken Alexander

Monster side
Kaeleb Thirsten
Holyscope
John Ken Po (normal)
Phoenix Spellgrave

Having been given a mission by the King of Myroden the heros have set out to rescue a Dignitary who had been kidnaped from Mercadia. Having headed the kidnappers at the pass a trap is set and the party lay in wait.

Meanwhile the Monster party find themselves escorting the Princess of Mercadia to Myroden for diplomatic talks as the approach the pass the group takes measures against ambush.

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Clash at the Pass: The fall of darkness

Monster Party
Kaeleb Thirsten
John Ken Po (normal)
Holyscope
Phoenix Spellgrave
(Roy’s Minotaur Baba)

Heros
Dravin MakaFlo
Duncan “Dunn” McClain
Jhocee
Linken Alexander
(roy’s Halfling rogue)

As the conflict spreads out John Ken finds himself battling a skilled warrior and a battle priest, Kaeleb cuts the rope of the fleeing ranger, and Holyscope finding himself unable to scale the rock barrier decides to charge the fallen ranger. Phoenix still under the effects of the summoning and under orders to retrieve the Princess makes his way to the Monster parties camp. (Roy’s Ba) unsure of the fate of Phoenix, waits with the princess for his companions to return. (roy’s Ba) soon spots Nix, but with a strange glow about him and his warning to"stop me" he readies to defend the princess.

Having fallen to the ground and badly injured Dravin tries to retrieve a potion to stop the bleeding. But to his utter horror finds a full plated bull charging him, barely surviving the onslaught Dravin finds himself disabled at the bulls feet. Jocee seeing this hops into action. (roy’s Ha), having been alert the whole time and not dozing behind a rock sleeping, takes the opportunity to strike the bull with a poison arrow. This action alerts the Wall walker to his possible location so (Roy’s ha) ducks for cover. Jocee struck the bull knocking him out as the musician tended to Dravin. Link and Dunn find themselves facing off against a fat black and white Werebeast. At first Link boosts Dunn’s abilities in an attempt to defeat the beast. but its tough hide and nimble movements are too much for the old soldier. So Link uses one of his more powerful spells hoping to make an opening for Dunn. To everyones surprize the hot light struck true and took the Werebeast down.

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